Desktop app for macOS, Windows and Linux

Minecraft structures, drafted in 3D.

Blockwright opens .nbt, .schem and .litematic files and renders every block with the textures from your own Minecraft. Generate builds with AI, edit block by block, and export straight back into the game.

Lifetime licenseOne payment of $39macOS / Windows / LinuxYour files stay on your machine

A multi-storey dark oak and stone house from a Minecraft mod, opened in Blockwright and rendered in 3D with the block palette alongside
real capture — 3D viewer

Open what you already have. .nbt structures, WorldEdit .schem and Litematica .litematic schematics.

True in-game look. Models and textures come from your own installation’s content pack, mods included.

Everything local. A native app for macOS, Windows and Linux. Nothing is uploaded anywhere.

AI generation

Describe the build. Watch it take shape in the viewer.

Write a prompt (with a reference image, if you like) and Blockwright generates the structure through an emit → render → review loop: the model builds, looks at the render, and refines — with the preview evolving live on your screen.

It runs on the AI subscription you already have — Claude (Pro/Max) or Codex (ChatGPT Plus/Pro) — no API credits. Saver, Balanced and Thorough cost presets let you trade spend for polish.

Models
Claude (Pro/Max) or Codex (ChatGPT Plus/Pro) — the subscription you already pay for.
Credits
None. Blockwright never sells tokens or charges per generation.
Cost
Saver, Balanced and Thorough presets, to trade spend for polish.

Build Planner

Compose the build before spending a single token.

Pick a structure type — House, Tower or Church, each with a code-built shell the AI furnishes — then assemble the rest from parts: decoration, roof, basement, attic, yard, and up to two rooms per floor, with a live 3D preview of the build volume.

Blockwright's Build Planner with a live 3D wireframe of a two-floor house and controls for roof, basement, floors and size

Code-guaranteed shell

The chosen type’s exterior is built by code and preserved; the AI handles the interior and the detail.

Rooms per floor

Assign up to two rooms to each floor — living room + kitchen below, bedrooms + library above — with per-floor heights.

Module Gallery

Every roof, basement, yard and decoration has a live 3D preview in the Module Gallery before you commit.

Blockwright's block editor open on a wooden house, a slab of wall selected in blue, with the tool rail and the selection's block count alongside

Block editor

Edit right in the 3D scene, without fear of mistakes.

With a structure open, hit Edit and work block by block inside the viewer itself. Every save writes a new .nbt version — a mistake is never fatal.

  • Select & transform — move, mirror and rotate with blockstates that stay correct (stairs, logs, doors).
  • Paint — brush, recolor and fill with a ghost preview; the right button orbits, so a stroke never fights the camera.
  • Live symmetry — an X or Z mirror with a translucent plane; your edits are replicated across it as you work.
  • Undo that runs deep — a long undo/redo history; every Save version joins the same chain as AI builds.

World viewer

Fly through your whole world.

Open a Minecraft save (1.13+) and explore it read-only. Chunks stream in around the camera and unload behind you — full geometry up close, a lighter surface far away — so an entire world stays explorable.

A minimap, day/night, a dimension switcher, and a find-structures search that jumps you to any village, stronghold or mod structure. The world is never modified.

Blockwright flying over a Minecraft save: a jungle canopy with giant mushrooms in the foreground, snowy peaks behind, and the world HUD with a minimap and chunk counter

From the app to the game — and back

Open formats, round trip.

Blockwright speaks the formats the community already uses and handles the tedious parts: size limits, worldgen JSON, and ready-to-run datapacks.

.nbt · .schem · .litematic

Schematic interop

Open and export WorldEdit and Litematica alongside native .nbt, preserving block entities — chest contents, sign text.

jigsaw

Big builds become jigsaw

A build bigger than the Structure Block limit (48³) is automatically cut into a jigsaw assembly that reassembles voxel-perfectly in-world.

/place

Export to world

Installs the build straight into a save as a ready-to-run datapack and hands you the /place command with one-click copy. Run /reload and paste.

mod workspaces

Real mod support

Render modded structures with the mod’s own textures, generate with its blocks, and export the .nbt plus the worldgen JSON that makes it spawn.

reimport

Round trip with the game

Edit the build in Minecraft with vanilla Structure Blocks and stitch the result back in as a new version of the same project.

versions

A library with history

Every build lives in its own folder — the latest .nbt, kept versions and a generation log. Step back to any point.

Pricing

Pay once. The app is yours.

No monthly plan, no credits to top up, no account to create. One lifetime license, and that is it.

Lifetime license

$39

One payment. Covers macOS, Windows and Linux.

Your license key arrives by email right after payment. Keep that email — it is the only record of your key.

Already yours? Download the app and activate it with the key you were sent.

By purchasing you agree to the Terms & license and the Refund policy. Payment is processed by Stripe.

  • Every updateNew versions land at no extra cost, the big ones included.
  • All three platformsNative installers for macOS (.dmg), Windows (.exe) and Linux (.deb, .rpm, .flatpak). No account, no telemetry.
  • Generation on your own AIUse the Claude or Codex subscription you already have. No per-build fee.
  • Support from the makerYou talk to the person writing the code, not a ticket form.

Blockwright is made by one person — every line of code and every test build. Buying a license is what keeps the next versions coming.

Latest news

Release notes and what’s being built

Every release, every feature still in progress, and guides for working with schematics and worlds.